Posts tagged mobile
Please, enough with the whole “iPhone is far superior to Android/G1″ schtick. People should really stop moaning about how less capable Android is than the iPhone firmware/software, it’s getting a little old. And for those who base their opinions solely upon the downsides of the G1, here’s some news: there will be some handsets coming along which will most likely blow the G1 out of the water! So what if Google/T-Mobile released what it did, when it did? It’s a 1st generation product, what do you expect?
I was reading an article on CNET about how Android/G1 users will be receiving a “less-capable” integrated voice search feature in the upcoming RC33 OTA update, and it sort of set me off. So many folks, such as myself, tend to read CNET articles religiously, so I’m sure by now already thousands have viewed the article. Hopefully, they read the comments below it. Josh Lowensohn (the article author) was probably just having a slow news day and thought (rather, didn’t think) to really consider the body of his article. From the article comments, one person makes the observation that, in comparing clicks/taps to get to this functionality, the iPhone and G1 are exactly the same amount. PLUS, the voice search will be available to tap from any Google search bar.
So what’s the problem? Is it really so much worse because the G1 doesn’t have a proximity sensor? Come on, get real. Hopefully, readers will take the article with a grain of salt, and intelligently decide for themselves what they consider better.
I just came across this pretty cool promotion that AndroidTapp.com is doing.. Giving anyone a chance at winning a new G1 in the color of their choosing! Shipping is taken care of by AndroidTapp.com, but any sort of service activation, data plan, yadda yadda yadda is up to you. I think this is a really cool idea, and as the cost of a G1 is still kind of high, and the economy being the way it is, this is a great opportunity to try and get one for free!
There are some really easy ways of getting yourself into the mix, just check out their website and enter in your name!
There have certainly been a lot of buzz generated around the iTunes Store business model when it comes to software for the iPhone/iPod Touch, and it will inevitably hit the Android Marketplace sometime this month. The question is, what will be the response to paid applications in the Android Market, and how will developers react to these responses?
As a developer, I think it has been nice to have a little bit of time to look into what has gone on with applications in the iTunes Store. Let’s take a look:
A vast majority of the paid applications are 99 cents. Enter the term “ringtone apps”. This term was really popularized by Craig Hockenberry, a developer for Iconfactory. His (and others) opinions for paid apps is that it just really doesn’t make the apps platform any richer, but rather pollutes the store with crap-ware. I tend to agree with him. For companies who specifically design software for the iPhone/Android, they need that additional revenue earned to be able to pay other programmers, designers, advertising costs, etc. to be able to complete a project. With pricing their app at, say, 2.99 or higher, they may not break even, even though that should be what the software is worth. Instead, they have to drop their price down to the 99 cent range in order to get the optimal amount of sales, and hopefully, make some profit.
On the other hand, there are individual developers, such as myself. I do the design, I do the labor, I do the promotion, and I may choose to sell the application for 99 cents. I have less overhead than say, a 6 man development team, but I may stand to gain more in the long run just because I did everything myself.
It’s a tough topic for me, and possibly for others, because I can see on both sides of the fence. Personally, I would pay 3.99 or 4.99 for a well designed, purposeful application that I’d use often, but I’d also likely purchase 99 cent applications more frequently because, well, its 99 cents.. am I really going to miss it if I don’t like it?
I had a brief discussion with Wes Wadsworth, author of the Force Ring Android app. In one of his previous releases of Force Ring, he did not previously mention that he changed the application from freeware to trialware, and a $3 charge was being asked for to use the ‘full’ version. As I scrolled through the comments for his app, I noticed he was making a lot of people quite upset, thus dropping his review down to 3.5 stars or lower. Perhaps he was just anxious to be rewarded for his efforts, and hastily set a price on a previously free version. I can’t say I blame him, developing any software by yourself can be time consuming, but there’s something to be learned here: Do your best to make your customers happy. Some will moan about having to pay for an application, but that doesn’t mean it’s wrong to charge for your work. Just make sure it is good enough to put your name on, and be proud of at the end of the day.
So, for all of you Android developers, kindly investigate the statistics surrounding the iTunes app store, and make the decision that’s right for you regarding your application’s business model.
Happy New Year to everyone! 2009 looks to be a great year for Google’s Android. Here are some of the things we can look forward to in the very near future:
- International expansion of the Android Market.
- Priced applications in the Android Market.
- Further development and deployment of the “cupcake” release of Android.
- Possible Android netbooks going mainstream.
- Additional handsets to use Android.
All of these are really exciting opportunities for not only end-users, but also for us developers! I’ve been waiting in earnest for the updates to the Android Market, and have been looking forward to having the market expand to many other countries.
One of the new additions I will be really excited to see get released soon is the “cupcake” branch of Android. This release will bring many much needed updates to the current system, as well as add several new features, namely stereo bluetooth support, video capturing and (drumroll, please…) a touchscreen keyboard! Also in this branch will be additional localization support, so the user may be able to choose between different languages. I’ve already begun the process of localizing my existing application, as well as begun to work on localization support for my unreleased applications.
So, it looks as though there are some really awesome things in the pipeline for everyone this year! Look forward to some nice things from myself with the upcoming changes to Android!